Virtual schooling options available at Lubbock gaming facility
LUBBOCK, Texas — Contender eSports in Lubbock said Wednesday it would share their resources with students in the community with an online school location for families who may not be ready to send their children back to a busy school just yet.
The business opened up in July as a video game facility. With the landscape of education quickly changing, management decided they could use their facility to help out the community.
“When we saw there might be a need in the community for virtual schooling locations, we immediately were like, yes, let’s jump in there and see what we can do to help,” said owner Rachel Kiwior.
Management explained the program could serve as a possible solution for parents who may not be ready to send their children back to a busy school who also may not have the necessary resources or time to keep them focused at home.
“If you’re a parent, maybe you’re working from home, it’s hard to do your work and teach your child throughout the day, ” said Kiwior. “We’ve got someone here to help all day. If they have any questions, we’ve got a dedicated person to help them with their schooling.”
The facility is available for students in grades three through 12 and would be open during regular school hours, but with flexible pick up and drop off times for parents.
The business would go about its regular business for gamers throughout the day and are currently flexible with how many students they would take in, the maximum being 45.
Students who have opted for virtual learning have been provided Chromebooks by their prospective school districts. Contender eSports said students would use those to do all of their school work but would have opportunities to use the desktop computers and gaming systems during breaks.
“We have a set structure, so they’re going to be doing school work, and we have worked in breaks during that time as well so that they can have a little bit of fun,” said Kiwior. “They will bring their Chromebooks here, they will connect to our Wi-Fi, it’s high speed, so they should have any connection problems.”
Lubbock ISD Assistant Superintended Misty Rieber said parents who opt for online learning should be aware of what it means to sign up for virtual school.
“They’re making a commitment to a full day of learning, ” Rieber said. “The full schedule, the rigor, the same grading system, the same grading as our students and the same face to face instruction.”
Contender eSports said they hope their program would help to fill the gap for parents who may not be ready to make that much of a commitment, even though, they are not ready to send their children to school.
“They’re going to be around the same people every day but at a safe distance, and we will make everything clean and safe for you,” said Kiwior. “We do have a policy that everyone should be wearing a mask, so we require all of our employees to have a mask on. We’re trying to keep a safe environment – we clean after every single customer everything is wiped down.”
As an employee at Texas Tech’s College of Engineering, Kiwior explained it is important for all customers to follow the governor’s orders and wear masks and maintain social distance.
In addition to having a tutor available, students would have the opportunity to learn other skills while they are attending the program.
“We have a program where they can learn to code, they can actually create their own app and their own game, so hopefully after this experience, they can take that with them,” said Kiwior.
The schedule would also be flexible. Parents could choose to send their children for five days a week, or three days (Monday, Wednesday and Friday) or two days (Tuesday and Thursday).
The price of the program is $30 a day per student, but management said they would work with each individual and hope to offer scholarships to make the program affordable for everyone.
For more information on how to sign up, visit their website.
Endeavor Rx, the video game, is designed to help with sensory and motor tasks and improve cognitive skills.
Michael Chapman works at Contender E-Sports here in Springfield, he says he’s happy video games are being seen in a better light.
“We’ve been saying at Contender for a long time that gaming has been a positive force for kids and adults,” said Chapman. “We love the communities we see here when people come in, when they come together. We’ve always seen the social aspects. It’s great to see a more scientific approach and some more benefits proven. Even above and beyond what we’ve always said what’s great about video games and video game culture.”
The FDA also says the game can help children with attention function.
Former footballer David Beckham is now the co-owner of the UK based esports start-up Guild Esports. Beckham, the owner of MLS team Inter Miami, sees the fast-growing esports market as the next big thing. So, it was only a matter of time before this happened.
Guild’s executive Chairman Carleton Curtis is probably the best man to lead this start-up. He is the one who helped develop the extremely famous Overwatch League and has also worked with the Call Of Duty League. Apart from that, he has also worked at Red Bull and renowned game developer Activision.
Guild plans to use the traditional academy model, where players will be coached by the best in the business and represent their respective teams. Guild’s inaugural team looks to make its debut by autumn this year in competitive Fortnite, FIFA & Rocket League.
David Beckham and Carleton’s statements on the partnership
The esports experience of Carleton combined with the traditional sports experience of Beckham makes it a unique partnership. Carleton commented “The meteoric rise of esports shows no signs of slowing down and this is the perfect moment for Guild Esports to enter this exciting market. We have built an experienced management team and I am proud to have Beckham as co-owner in this venture as his professionalism and deep experience of developing high-functioning sports teams align with our core strategy of building the best in class esports teams.”
Beckham also made a statement saying “I know that determination lives in our esports athletes today and at Guild we have a vision to set a new standard, supporting these players into the future. We are committed to nurturing and encouraging youth talent through our academy systems and I am looking forward to helping our Guild Esports team grow.”
Guild has also acquired the services of Fergus Purcell, a London based artist. He is tasked to create the brand identity of Guild and develop a lifestyle-apparel brand inspired by streetwear.
The future of esports looks bright
Over the past couple of years, the eSports industry has grown exponentially. Even during the ongoing COVID-19 pandemic, this is one particular industry that has seen an increase in fans and viewership. According to reports, the eSports industry is currently valued at $1.1bn. It is expected to grow to $1.56bn by 2023, a growth of about 42%.
Naturally, this attracted investors who now see this as a very lucrative industry. But, Beckham is not the first celebrity to invest in eSports. In fact, since 2018, a large number of celebrities and athletes have invested in various esports organizations
Michael Jordan, principal owner of NBA team Charlotte Hornets invested $26mn in aXiomatic Gaming, which owns the famous esports organization Team Liquid. Hollywood manager Scooter Braun and Drake are co-owners of 100 Thieves. Stephen Curry and Andre Iguodala were part of a group that invested $37mn in TSM.
With the world still at a standstill, esports is the one major source of entertainment for people across the globe. This only means that the industry will grow exponentially and try to explore newer markets to scout for talent.
We are extremely excited to see the talent Beckham’s organization produces in the coming future.
Contender Esports opening in Lubbock in the next couple of weeks
LUBBOCK, Texas – Calling all gamers, a new gaming center, Contender Esports is opening in Lubbock in about two weeks. They will have about 55 stations and two party rooms for all your video gaming needs. They will have games for Xbox, PC, and Switch.
Corey Riggs of MC22 “From the Studio” interviews Founder and CEO of Contender eSports, Brett Payne.
What are eSports? What is Contender eSports? True or False: “No one is going to pay you to play video games and you can’t go to college on a video game scholarship”. Learn the answers to these and much more in this video.
Four men appeared on my television at 2 p.m. in neat rectangles. The backgrounds varied. Barren white walls in one, a few frames in another. A window, some furniture. They all had headsets. One wore a burgundy suit and tie. The others went more casual in the confines of their homes. ::
The gathering resembled the Zoom video chats we have staged with coworkers and friends since the coronavirus outbreak shut down pretty much everything. But this setting was different than our virtual happy hours and mundane meetings.
It was the broadcast for the League of Legends Championship Series (LCS). League of Legends, a multiple-player online battle arena game developed by Riot Games and released in 2009, is the most popular esports title in the world with up to eight million gamers logging on daily to play on their computers. The LCS, which was created in 2012, is the game’s highest level of competition in North America.
It is also one of the few remaining live entertainment options afloat during the COVID-19 pandemic.
Thousands were concurrently watching the stream, presented by a large mainstream advertiser, State Farm, on Twitch and YouTube. It was back online after a one-week hiatus, pushing forward when much of society had skidded to a halt. The matches, regularly held in West Los Angeles in front of a few hundred fans, were staged remotely.
“We feel like we’re weathering the storm pretty well,” LCS commissioner Chris Greeley said, “but obviously, as it is for everyone, it’s still a storm.”
I’m a casual gamer. Stick and ball sports were my preference growing up, though in recent years my time has been limited to playing shooters online with friends. It’s a social activity, and one of the few available since COVID-19 arrived. After downloading the game on my laptop, I tried following along with the ad hoc broadcast, curious and confused. I didn’t know the rules or the point of the game but, holed up in my apartment, I welcomed the live competition. The pickings have never been slimmer on a Saturday afternoon.
This should be one of the most exciting periods on the sports calendar. The NCAA Tournament going mad, the start of baseball season, battles for playoff seeding in the NBA, the Masters right around the next magnolia bush, even the XFL for a football fix if mock NFL drafts didn’t suffice.
But those events were postponed for the foreseeable future, if not canceled completely, leaving playing video games — and watching others play them — as two of the limited choices left to sate our social and entertainment thirst. As stadiums and arenas go silent, there is a growing din in a corner of the landscape that until now has largely been drowned out by more traditional, mainstream sports.
It’s coming from the more than 150 million Americans who identify as gamers, and not just the influencers who have become wealthy stars: Ninja, PewDiePie, PrestonPlayz, Markiplier. It’s NBA stars challenging each to other to Call of Duty; teens playing Fortnite at 3 a.m. on indefinite leave from school; 9-to-5 workers at home sneaking in FIFA games between Zoom meetings. It’s me.
Esports were built for the quarantine culture because, to some degree, isolation always has been a part of its DNA. And with hundreds of millions now shut-in for the time being, an already robust community senses an opportunity.
This could be esports’ moment.
“It is an absolutely terrible thing that’s happening around the world,” Ryan Friedman said. “Obviously, it’s a huge net negative, but with the cancellation of traditional sports, a lot of people who would have never given esports a chance are going to start at least looking into it and that’s a good opportunity for esports to draw in a bunch of new viewers.”
Friedman is the chief of staff of Dignitas, an organization with teams in various esports acquired by the Philadelphia 76ers in 2016. He is also the younger brother of Andrew Friedman, the Dodgers’ president of baseball operations. While Andrew’s team sat idle on opening day last week, wondering if Major League Baseball would have a 2020 season, Ryan’s franchise, one of the 10 in the LCS, stayed busy.
Esports — broadly defined as professional competition using video games — had several major events on the calendar canceled, but most entities have been able to continue competition knowing an amplified audience is available. Evidence of the opportunity is found on Twitch, the go-to streaming platform for casual and professional gaming.
“With the cancellation of traditional sports, a lot of people who would have never given esports a chance are going to start at least looking”. Ryan Freidman, Brother of Dodgers President Andrew Friedman.
People are streaming and watching streams more than ever since the outbreak began taking hold, according to TwitchTracker.com and SullyGnome.com, which monitor Twitch audiences. The platform has set all-time highs this month in peak daily active users (22.7 million), average concurrent viewers (1.6 million), and number of streamers (65,000).
“In esports, the show can go on,” esports lawyer Bryce Blum said. “We can transition back to our roots.”
The increase has not, however, been as uniform for conventional esports events. A few esports have seen instant growth in viewers, such as Rocket League and the ESL Pro League, a 24-team Counter-Strike: Global Offensive competition that recently enjoyed its most-watched broadcast day in history. Conversely, League of Legends has experienced a year-over-year jump of around 20,000 viewers on Twitch this month but has seen a dip since the LCS opened its spring season to great fervor in late January.
The industry is nascent but not new with consumers around the world. Money has flooded into the space over the last decade to fuel a booming enterprise that has eclipsed $1 billion globally. And plenty of that capital has been supplied by leaders in traditional sports.
In 2016, Dodgers co-owner Peter Guber and Ted Leonsis, owner of the NBA’s Washington Wizards and NHL’s Washington Capitals, led a group that bought controlling interest in Team Liquid, recognized as the most successful esports organization in history. Dan Gilbert, owner of the NBA’s Cleveland Cavaliers, invested in an organization and the Golden State Warriors founded one in 2017.
The infusion accelerated the industry’s expansion. Live competitions with massive audiences became common. Events filled Staples Center and Madison Square Garden. Millions of dollars have been awarded to players in different games, and several players boast career earnings of more than $1 million.
In recent weeks, traditional sports entities with esports partnerships have turned to the virtual world after their schedules were abruptly detonated. Leonsis’ Monumental Sports and Entertainment Group recently began airing one-hour video game simulations of previously scheduled Wizards and Capitals games on NBC Sports Washington. Formula 1 ran a race with professional drivers and gamers that aired on Twitch. On Friday, MLB held a tournament with four major leaguers on MLB: The Show 20 and steamed it on different platforms.
NASCAR aired a virtual version of the Dixie Vodka 150 at Homestead-Miami Speedway on FOX two Sundays ago with the participants using racing simulators remotely. The real-life NASCAR racers who participated were not rookies to the platform — racers have used virtual simulators as practice tools for the real thing for years. The results were proof.
Denny Hamlin, a three-time Daytona 500 winner, edged out retired driver Dale Earnhardt Jr. for the win in a $40,000 iRacing rig at his house, barefoot with his daughter cheering behind him. NASCAR Hall of Famer Jeff Gordon was one of three people on the call for the 35-car race from a studio in Charlotte. The inaugural event drew more than 900,000 viewers, making it the highest-rated esports television program in history.
“NASCAR’s transition [to esports] has been the most intriguing.”
On Sunday, Timmy Hill, a 27-year-old pro driver who has never won a NASCAR Cup Series race, won the second virtual race at Texas Motor Speedway.
NASCAR chief digital officer Tim Clark said the plan is to continue staging virtual versions of its races, following the usual schedule, until its season resumes. As it stands, the on-track season is suspended until May 9.
For its part, the League of Legends Championship Series confronted the coronavirus outbreak like traditional sports leagues, realizing quickly that continuing as usual was irresponsible.
A day after announcing plans to proceed without a studio audience, media and non-essential personnel, the league on March 13 postponed that weekend’s competition entirely. Four days later, the league announced it was going remote for the foreseeable future.
Greeley, the commissioner, said the decision was not easy. In-person events not only make for better entertainment, but better competition. Playing remotely could lead to slower connections, which impacts gameplay. And players are less supervised, opening opportunities for cheating. The league spent the next week devising a plan to limit network issues and rule-breaking.
On Wednesday, LCS announced the rest of the season, including the finals, which originally were scheduled to be held in a 12,000-seat stadium at the Dallas Cowboys’ practice facility in Frisco, Texas, April 18-19, would take place online.
“We can play from home,” said Steve Arhancet, co-owner and CEO of Team Liquid, the reigning LCS champions. “That makes us a much more resilient entertainment industry when it comes to competitive sports.”
The 10-team LCS returned from its one-week postponement with five matches. The battles comprised Week 8 of the competition’s spring split. A team named Cloud 9 won both of its matches, improving its league-best record in the march toward a $200,000 prize pool to supplement player salaries that average more than $300,000.
The four neat rectangles were back on my television after the final match on March 22. The host, in the top left, thanked everyone who made the event possible. He implored the audience for feedback to improve. They were poised to return the next weekend. After another week without sports, I was too.
The big picture: Fox Sports on Sunday will air the first-ever Madden NFL Invitational tournament later today on FS1. The two-hour event, to be hosted by Chris Myers and Rachel Bonnetta, will raise awareness for the CDC Foundation’s Covid-19 relief efforts, the network said. Could this be the jumping-off point that esports needs to go mainstream?
Had you told the programming directors at major broadcasters like ESPN and Fox Sports just one month ago that there would essentially be no live sports to air come the end of March, they would have laughed you right out of the room. Yet, here we are.
The NBA and NHL have canceled their seasons. The NCAA basketball tournament was canceled. NASCAR has postponed races through May 3. MLB has postponed the start of its season. Major boxing and MMA events have been called off. Even the Olympics have been pushed back a year.
Fox Sports said the esports tournament will consist of seven matches across three rounds of play to determine a winner among a field of celebrity competitors including Derwin James, Antonio Cromartie, Michael Vick, Matt Leinart, Orlando Scandrick, T.J.Houshmandzadeh, Juju Smith-Schuster, and Ahman Green. All players will compete remotely with the matches streamed live during the telecast.
Sure, it’s unusual, but what other option does the broadcaster have? It’s not like there’s a contingency plan in place for this sort of scenario and Fox Sports likely doesn’t have the massive archive of old sporting events to fill open programming slots that ESPN does. The only option, it would seem, is to think outside the box and that’s what we’re seeing play out.
WWE, for example, is still pumping out content, albeit in empty arenas (and yes, it’s just as bizarre and uncomfortable as it sounds). The UFC is still attempting to put on its mega-fight between Khabib Nurmagomedov and Tony Ferguson on April 18, a bout that is seemingly cursed as it has been scheduled and canceled four times already.
For Fox and especially esports in general, however, this is a huge opportunity. Last week’s virtual NASCAR race drew impressive numbers and today’s football broadcast could easily top that. And to think, it wasn’t all that long ago when ESPN’s president proclaimed that esports were not real sports.
Fox Sports’ Madden NFL 20 Invitational is scheduled to kick off at 7:00 Eastern on FS1.
As the coronavirus situation continues to evolve, ripple effects have caused mass cancellations throughout the sports and entertainment world. This opens the door for alternative forms of media to enter into the viewing spectrum.
In recent weeks, major sports, including NBA, NHL, MLB, and MLS, suspended their seasons. With the questions concerning the months ahead, it remains uncertain when and if these leagues can continue.
With social distancing recommendations coming from government officials, avid sports fans are found with more time on their hands and nothing to watch. However, various nontraditional sports leagues have continued action due to the versatility of their structures.
The most prominent of which is esports, competitive gaming leagues revolving around strategic teamwork within the industry’s most popular titles and real-life simulations.
Brett Payne, the owner of Contender eSports, an esports gaming center franchise based in Springfield, said transitioning during this time of isolation has been difficult for all businesses; however, it is “one that is much smoother for the esports world.”
“Everyone has been seeing events get canceled,” Payne said. “However, with the capability for players to compete together online from remote locations, we have been able to continue on with our events — just in a modified format.”
Contender holds events nightly, which are now strictly online. Audiences can view competitions through services such as Twitch and Facebook Live.
“Typically, we don’t stream events in order to encourage people to come in to watch live and meet others,” Payne said. “Given the circumstances, online live streaming services allow us to continue to hold our events and give people access to view them.”
Payne said he believes the ability to continue pushing out content online right now is key to potentially increasing esports viewership over the next few months.
A problem with online competitions is when players are on their own personal internet connections, slow internet speeds can cause “lag input,” where the player’s poor connection causes the game to run less smoothly. Sometimes this can result in players being disconnected from games.
Jesse Skaggs, a former professional Halo player, now runs Contender’s online streams and said he believes he’s seen an increase in audience participation over the last few weeks, despite Contender’s actual game floor closing.
“Viewership is up but not with competitive play,” Skaggs said. “Many mainstream gamers such as Ninja (Tyler Blevins) have seen jumps in viewership because young audiences simply have more free time right now.”
Skaggs said a perfect example of esports gaining interest is the “eNASCAR” virtual race which was run on Sunday. Racers competed in a virtual simulation of a race at the Homestead-Miami racetrack. Denny Hamlin, a professional NASCAR driver, won the race.
“It is a full-on racing experience that is highly accurate to the real thing,” Skaggs said.
Skaggs said with this format, NASCAR was still able to produce a race while avoiding crowds — and probably did so at a much lower production cost than it took to host an actual race.
Skaggs said he doesn’t think esports is going to take over traditional sports anytime soon, but said: “The industry is rapidly growing and now is a good time, with everything going on, for new viewers to be introduced to what (esports) has to offer.”
By Noah Tucker, Sports Reporter, The Standard March 24, 2020
A little trash talk and razor-sharp focus. It sure seems a lot like sports.
“You’ve got football, you’ve got tennis, you’ve got baseball, you’ve got basketball. With eSports, we have League of Legends, we have [Super] Smash [Bros], we have Apex [Legends], we have FIFA,” said Contender eSports CEO and Founder Brett Payne.
A rapidly growing industry, eSports is competitive video-gaming and the passion that comes with it.
“You can’t imagine the number of people playing and yelling and screaming and cheering,” Payne said.
He saw that passion and decided to found Contender eSports.
Springfield arcade manager Jesse Skaggs says it’s the perfect place for gamers in the Ozarks to share their competitive spirit.
“Not everybody can afford a computer like this at home to have that opportunity,” Skaggs said.
Just like a traditional sports venue, Contender eSports in Springfield is now closed to the public, but unlike a basketball gym or a baseball field, closing the doors doesn’t mean the action stops.
“We’re approaching this as a new grand opening,” Payne said. “We are doubling down on our marketing, on our efforts and working with people. This is not a slow time for us at all.”
Instead, the ongoing pandemic forcing people to stay home is driving them online.
“We’re actually seeing growth in that aspect,” Skaggs said. “Because you don’t have to show up. That’s problem number one.”
He often hosts Contender customers on Twitch, a live streaming platform that’s helped eSports explode around the globe.
“When I was 18, I had to make the choice between college baseball and pursuing competitive gaming… If I would’ve known eight years down the road [playing Halo] there’s going to be 44 million people watching me play a pro video game that I was competitive at, I probably would’ve opted out of the college baseball option then,” Skaggs said.
He says as you learn about pro gaming, you notice the similarities between that and professional sports.
“[Pro gamers] have nutrition plans, they have weight lifting plans,” Skaggs said. Yeah, they’re sitting behind a screen for 12 hours in a day, but in the other six, they’re literally training themselves to be able to do that for 12 hours.”
Even those dedicated professionals started out as beginners.
“It’s cool to be able to give the opportunity of what it is now, that’s my biggest thing of doing this as a career is now I can be like ‘hey, this is an option for you’,” Skaggs said.
Just maybe, it’ll click for Springfield’s next professional gamer.
SPRINGFIELD, Mo- Contender eSports, and the Drury eSports team are squading up to create a league for high schoolers in Springfield.
Contender eSports is Springfield’s only eSports gaming center. Brett Payne owns the Springfield location and the franchise nationwide, with the corporate office in Springfield at the Missouri State eFactory.
Brett started the company towards the end of 2018 and wanted it to be a place for the community to come and enjoy it.
“There was an opportunity for us to kind of standardize this and make sure that we have a way for every city in the United States to have its own brick and mortar esports facility,” says Brett.
Brett is no stranger to video games. He has four kids ranging from 27 to 6-years-old. So he understands the parental perspective with kids and video games.
He says since the gaming center has opened, it opened last week, parents are shocked with how family-friendly of a place it is.
“They come in here; they see so many people while they’re playing. They sit on the couches, they talk with their other friends. They know that this is a very family-friendly place, so we try to make it really really safe for everybody,” says Brett.
The mission of Contender is to reach gamers of all ages. To reach high school students, they are creating gaming leagues for high schoolers in Springfield.
Contender and the Drury eSports team are hoping to create the league in the coming weeks.
“We’re working together to start the first Springfield eSports high school league. So parents that have been arguing with their kids about playing various games all of a sudden are going to see those kids competing against other high schools here,” says Brett.
Michael Jones says Drury’s role is to coach the students on teamwork.
“We’re offering the expertise in how do you run a team? What are the duties of a couch? There’s a lot of teachers and faculty members that are stepping up that are seeing this as something their students are passionate about, and they want to support that. So we’re volunteering to offer mentorship and coaching to these young gamers so that they can learn how to be part of a team,” says Michael.
Until the leagues are set in stone, high schoolers are still welcome to play with friends at Contender.
In more eSports news, Drury will be hosting an eSports festival at the O’Reilly Family Event Center on February 22nd and 23rd.
According to a press release from Drury, “Teams in the Midwest Esports Conference will hold official competitions in a double, round-robin regular season in the game League of Legends. In addition to spectating the conference’s League of Legends contests, attendees can sign up for tournaments in a variety of games.”
By Chris Six Feb 10, 2020 / 06:25 PM CST / Updated: Feb 10, 2020 / 06:27 PM CST