Southern New Hampshire University Adds Esports Varsity Team

SNHU Esports Team

Sultan Akhter is an athlete, but he doesn’t play centerfield or shortstop.

The senior business major will captain the Southern New Hampshire University (SNHU) Esports team in its inaugural season this fall.

Along with fellow students playing games like Hearthstone and Fortnite, Akhter will compete for scholarship money as a member of the team’s League of Legends squad.

“An esports team is basically a competitive video gaming team,” he said.

The program is the first competitive esports team in New Hampshire and one of only a handful in New England.

ESPN lists fewer than 100 varsity esports teams in North America, though that doesn’t include club-level teams.

Playing under the auspices of the National Association of Collegiate Esports, SNHU’s team will field squads for four games – Fortnite, Hearthstone, League of Legends and Overwatch and battle online against teams from schools across the country.

Tim Fowler, SNHU Director of Esports, said in addition to the scholarships SNHU will offer next year, college esports teams are competing for real money to continue their education.

The esports industry as a whole has exploded in popularity, size and profitability in recent years. Forbes reported that industry-wide revenue is expected to top $900 million this year and could reach $1 billion in 2019.

“The skills you learn in esports are the same you learn in traditional sports,” Fowler, a former college lacrosse player, said. “I remember playing as a team and being a part of that community, and that’s what I’m trying to build with esports. The real core values you take away from traditional sports are the same you’re taking away from esports.”

Continue Reading the original story at SMJU.EDU.

Esports To Be A $1B Industry

Thanks to a number of factors, e-sports have erupted in popularity recently, with the total global audience expected to exceed 380 million by the end of this year, according to Newzoo, an Amsterdam-based research firm.

“It’s grown through a combination of expanded broadband, social networks, interesting games and personalities, more involvement from the publishers and also, increasingly, from sports and entertainment,” said Christopher Vollmer, global advisory leader for entertainment and media at PwC, the accounting firm formerly known as PricewaterhouseCoopers.

Online personalities helped in a significant way to bring this growth. In the United States and the UK, fans were about as likely to have been drawn to e-sports by online stars, such as those on YouTube, as they were by family and friends, according to a 2017 Nielsen report.

PwC expects the e-sports market to grow drastically, estimating that revenues will rise to $1.6 billion in 2020 from $620 million in 2017.

Continue Reading the original story in The New York Times.

Esports Boot Camps Growing Worldwide

The life of an esports player is the life of a true athlete: Train hard and train with the best to be your best.

NVidia has offered boot camps in their GeForce Esports studio in Silicon Valley since 2015 to do just that. And now they are offering similar boot camps in Munich and Shanghai (according to eSports Insider),  so more of their teams can prepare for esports tournaments.

The trend around the world is very much to support athletes preparing not only for individual achievement which could lead to financial winnings or university scholarships but also training for large tournaments and someday even the Olympics.

Yet, the training facilities are often not even available in key cities. This is just another reason why Contender eSports is uniquely positioned to meet this growing demand throughout the world. The facilities are first-class and provide the perfect environment for casual gaming, serious gaming, as well as intense training for large events.

Continue Reading the original story on The NVidia Blog.

Tutors Being Hired for Fortnite

Some parents have new dreams for their kids—make them Fortnite experts.

With more than 125 million players across the world, Fortnite’s immense popularity, which has drawn everyone from pre-teens to superstar musicians like Drake, has led to some parents hiring video game coaches to help their kids win.

Maria Bartiromo interviews coach, Cesar Sainz, who says that he has gained a significant number of clients as a result of the game’s popularity.  Gamer Sensei is the leading provider of coaching, and sessions are around $20 per hour.  Contender eSports is currently looking into partnerships with Gamer Sensei for coaching experiences at their upcoming locations around the world.

When the parent of one of Cesar’s students was asked why he sought after a coach, he noted that there are now universities offering scholarships for Fortnite.

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Fox Business: Esports hits Primetime

This past week Gamer World News host Rob Steinberg spoke about the growing popularity of esports. Fox Business is reporting a wave of growth around the world and particularly in the United States.

Stuart Varney started the segment by discussing the Overwatch championships, which drew 20,000 attendees at the Barclay Center in Brooklyn. A reported 300,000 watched online and it was aired by ESPN in primetime.

When asked how big this market is, Steinberg shook his head and stated, “Stuart, we are talking about a multi-billion dollar industry.” He went on to say that the gaming industry is now bigger than the movie industry and music industry combined.

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CNBC Sees Esports Market Booming

CNBC is reporting that the global esports industry is on fire and, now, some investors are getting excited about the industry.

The article highlighted Tim Seymour, co-founder and managing partner at Triogem Asset Management, a hedge fund, who was speaking on Fast Money on Monday.

Seymour pointed to the participation of large-scale media companies as proof of a growing industry: The Walt Disney Company broadcast the “Overwatch” games on ESPN.

“The fan base is rabid,” said Seymour, who is also a CNBC contributor. “The excitement is there. And it’s all demographics. It’s not just guys. It’s not just girls. It’s not just young folks. It’s old folks.

Continue Reading the original story on

Esports in the 2024 Olympics

The possibility of video gaming as an Olympic sport was one of the topics explored in the Esports Forum held Friday in Switzerland.

The article notes that “an organization does not currently exist that represents esports globally and could align with the Olympic values, rules and regulations” which is why the bringing of esports to the Olympics was not “an immediate goal of the Esports Forum.” IOC Sports Director Kit McConnell commented on the overall goals of the meeting.

“There was a consensus that future collaboration will be based on ensuring that any activity supports and promotes the Olympic values; and while the goal was not to develop a pathway towards the inclusion of esports on the Olympic programme, we have a strong plan for ongoing dialogue and engagement, and are in a strong position to coordinate and support the wider engagement of the Olympic Movement with esports.” So what’s next for esports and the Olympics?

Naturally, as eSports gain mass appeal the draw for the general population to participate in local facilities providing the best experience is going to continue to grow. Contender eSports provides such facilities and is taking applications for future owners.

Continue Reading the original story on

What The Heck is eSports

What The Heck is eSports?

Picture 20,000 people in an arena, cheering wildly as they watch competitors locked in an intense battle displayed on huge screens. This is a pro sporting event, to be sure, except not in the traditional sense. eSports – the highest level of competitive gaming – is where the best go-ahead to head and fans gather to watch, either live or via streaming video.

The movement is growing, with more players, board games, and more fans. Some events can draw 40 million online viewers.

What are the stakes?

In the big competitions, where only the top players qualify, spoils can range from a $125,000 prize pool for a Vainglory event to a staggering $20 million for the Dota 2 International Championships.

I’m intrigued. How do I explore?

Although anyone can become an esports competitor, the easiest way to dive in is as a spectator. But before you do it’s a good idea to play a few games first. Clash Royale is a great starter game. The rules of this card-based strategy game are straightforward enough that you’ll get the gist after a few matches.

And you can view live competitions right in the Clash Royale app. On the main screen, tap the small TV icon, then select one of the battles. You’ll find most skilled players sparring in the legendary arena. Watching pros duke it out gives you a glimpse of the high-level strategies involved, and you’ll also get to peek at the cards players unlock as they move up the ranks.

Where else can I watch?

Many other games have built-in spectator modes but the twitch app lets you view nearly every game in one spot the streaming platform is devoted almost entirely to the sports, and each day it bubbles up trending games and high-stakes tournaments. It’s the best way to discover new games and watch the Masters compete. Paragraph if you’re looking for a more personal experience, we recommend a, an app that streams games and entertainment. In, you focus on the friends you follow rather than a specific game or subject. You can even connect with others by broadcast live yourself!

What kind of games are there?

Although he sports span many different genres, the most popular are multiplayer online battle arenas (MOBA’s), in which teams compete to invade their enemies basis. In these matches, teamwork, quick reflexes, and flexibility are paramount. The mobile is Arena of Valor and Vainglory were built for touchscreens and feature a huge cast of fighters to take into battle

Art of war: Red tides is another great option. In this fast-paced strategy game, team up with two other players to make quick decisions about which characters sent into battle – as your enemies do the same

Card games are hugely popular Esports on iPhone and iPad, thanks to their intuitive touchscreen controls and short gameplay sessions. But even the briefest matches can be packed with white-knuckle action.

Hearthstone, for example, has straightforward rules, but watching the Masters attack, defend, and pivot to different tactics can be as engaging as a high-intensity tennis match.

Credit — The original article is found on Apple iTunes.

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